More is earned for damaging a higher tiered than a lower tiered ship. The rewards from damage scale depending on the tier disparity between ships. Meaning: Removing 90% of a destroyer's HP will generate the same base earnings as removing 90% of a battleship's HP at the same tier. The rewards for damage is determined by the percentage of the target ship's hit points removed, NOT the amount of raw damage done. The greatest base earnings come from damage done to enemy ships. The keyword here, is "contribution" - to the team. Note, the highlighted tier (7) is the last tier before things become much more expensive.Īfter a battle, each player receives base credits according to his/her contribution to the battle. View the image below for a table to calculate service costs. The size of your ship is not a factor - only it's tier. The service cost of your ship is more than just the ship itself, or it's type. "Why am I losing credits after each battle" "I'm earning less credits than I was before" This information is credited to Wargaming and was pulled from multiple sources they provide. I would like to go over some of this to help newer players understand, as well as helping veterans that may have not known some of this. There has been much confusion on the forum about the disparity for earning base xp and credits.
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